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Article #318: SharpConstruct 0.04
Created at 19:41 Sep 15, 2004 by nicholas.bishop
Version 0.04 adds support for vertex buffer objects, which means a large speed improvement under most graphics cards.
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[ Submit Comment ]From Anonymous, 01:49 Sep 19, 2004 (score=3)
it fails to compile with these errors :
View.cc:31: parse error before `=' token
View.cc:32: parse error before `=' token
View.cc:33: parse error before `=' token
View.cc:34: parse error before `=' token
View.cc: In member function `void View::_initialize()':
View.cc:144: `GL_ARRAY_BUFFER_ARB' undeclared (first use this function)
View.cc:144: (Each undeclared identifier is reported only once for each
function it appears in.)
View.cc:144: `glBindBufferARB' undeclared (first use this function)
View.cc:147: `GL_DYNAMIC_DRAW_ARB' undeclared (first use this function)
View.cc:147: `glBufferDataARB' undeclared (first use this function)
View.cc:151: `GL_ELEMENT_ARRAY_BUFFER_ARB' undeclared (first use this function)
View.cc:154: `GL_STATIC_DRAW_ARB' undeclared (first use this function)
View.cc: In member function `void View::_draw_mesh()':
View.cc:169: `glBufferSubDataARB' undeclared (first use this function)
[ Reply ]
From Nicholas Bishop, 19:44 Sep 20, 2004 (score=3)
Try updating your OpenGL header files. Mesa3D.org is a good source.
I'm working on improving the extension loading.
[ Reply ]
From Dejan Lekic, 03:26 Sep 17, 2004 (score=2)
Hehe, I do not see FLTK in Your Links page... SHAME on You! :)
[ Reply ]
From Nicholas Bishop, 07:56 Sep 17, 2004 (score=1)
Thanks for the bug report... the links page now includes FLTK. ;)
[ Reply ]
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