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STR #3513

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STR #3513

Application:FLTK Library
Status:5 - New
Priority:1 - Request for Enhancement, e.g. asking for a feature
Scope:2 - Specific to an operating system
Subsystem:Unassigned
Summary:Supporting Haiku
Version:1.4-feature
Created By:djcj
Assigned To:Unassigned
Fix Version:Unassigned
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#1 djcj
08:09 Feb 24, 2019
I was able to compile FLTK on Haiku (www.haiku-os.org), however I cannot launch any of the compiled binaries. It only shows the message "Can't open display: " in the terminal. Haiku has GCC and also libX11.

I had to edit some of the CMake files, because I cannot use "-pthread" ("-lpthread" works). libdl is also missing, so "-ldl" should not be added to the linker flags. For your information CMake defines "HAIKU", so excluding stuff for Haiku is easy.
Building the OpenGL stuff doesn't work, because "glx.h" is missing and I couldn't figure out which headers I had to include instead or if I need to install a specific development package.
 
 
#2 greg.ercolano
10:51 Feb 25, 2019
Sorry I don't know anything about Haiku or BeOS, but I'll try to answer anyway,
as some issues might be simple solutions..

> "Can't open display:"

    Some questions:

    1) Are you able to run 'xterm' from that same shell without errors?
       I'm curious if all X windows applications can't open from your shell,
       or just FLTK x applications.

    2) What is the value of DISPLAY set to? e.g.:
       echo $DISPLAY
       If it's not set or set to something weird like an empty string,
       set it instead to ":0.0", e.g.
       export DISPLAY=":0.0"

> "glx.h" is missing and I couldn't figure out which headers I had to include
> instead or if I need to install a specific development package.

    When openGL for X windows installed, glx.h is part of the package, and would
    normally be found in e.g. /usr/include/GL/glx.h.

    On the linux machine in front of me, that file is provided by the "mesa" package install,
    mesa being the popular openGL implementation for X windows.  

    Try to determine what package install you need on your OS to provide openGL,
    and see if GLX is an option. If openGL is not an option, you may need to disable
    opengl during the configure steps for FLTK, before you build the library.
 
 
#3 djcj
05:23 Feb 26, 2019
It seems X11 doesn't work right now on Haiku, even though you can compile some X11 code: https://discuss.haiku-os.org/t/question-about-x11/8303  
 
#4 greg.ercolano
09:27 Feb 26, 2019
OK, Sounds like the X implementation on your target machine
is incomplete. So:

    1) Perhaps there's no 'xterm' to test either?

    2) I'm curious: if there's no X11 server, what /is/ the window
       manager? From the haiku-os website, obviously there's
       something, as there's a desktop and GUI applications shown.

    3) Can we close this FLTK report?
       I'll probably make it a 'won't fix', because it's not X11,
       and whatever window manager it is, it sounds.. custom, and
       still under development?

Regarding getting your FLTK apps running on this OS, it /sounds/ like
you could run it if you 'ssh -X' from a linux machine to the haiku box
and run the FLTK apps, and see them open on your linux machine.

Probably not what you want, but it sounds like that's all they're
providing at present for X oriented apps.
 
 
#5 greg.ercolano
19:15 Feb 26, 2019
FWIW, someone is working on a haiku port; this was just posted
on fltk.coredev today:
https://groups.google.com/forum/#!topic/fltkcoredev/jglo_n0LcLU

If you search fltk.coredev for the subject "Haiku port", you should
see a long list of posts from Francois dating back to 2016.
 
     

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